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Grenade Football

Unreal Engine 5 · ARCADIA · Lead Technical Designer

Overview

Grenade Football is a fast-paced 5v5 reimagining of football that asks, "Why not use a gun?" Players launch the ball using a small cannon that fits snugly in their arm, as they jump, double jump and dash around the pitch to tackle each other and work as a team to put the ball in the opponent's net.

It was BARB's first step back into the Everywhere art style, and was timed around the end of the World Cup to tie in with what the world was watching. I led it in parallel with the Multiplayer Races, each with its own team.

My Role

What I Built

Implemented a dynamic live commentator system, inspired by some of the more popular football games, that calls out the action as it happens.

Result

Grenade Football went from prototype to launch in three months. Football is a crowded space, from FIFA to Rocket League, and many studios release football games around the World Cup because of its international draw. The game was designed to be played as 5v5, but a late decision meant a match could not start with fewer than three players a side. Launch data showed our player base could not fill that, so many players were locked out. I personally edited the minimum player count on the live game, instantaneously changing what was accessible to players. We further added an AI goalkeeper for matches that dropped below the recommended 3v3.

Lesson