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EverywherE - Open Beta

Build A Rocket Boy · 2018–2024 · Unreal Engine 5 · Lua · ARCADIA · Associate → Senior Technical Designer

Overview

The Everywhere Open Beta, held in 2024, invited the public into the game to create their own experiences, from deathmatches and races to environments and personally curated game modes. I worked on the race game mode, and these were the first of our races to be shown to the public. At this stage we were building Arcadia itself, and the race nodes were among the first tools made for it.

The vehicles were arcade-style, with a futuristic, utopia-punk feel and mostly cosmetic upgrades, of which the first tier was available for free in the beta. Every race level was built in the builder's UGC editor letting their own creativity be the only limit on what could be built.

My Role

What I Built

Built visual scripting tools that let players create content with no knowledge of programming.

Result

We gave builders a race template to start from, and the level design they wrapped around it was really exciting to see. Players made some great tracks, from Gothic and spooky settings that went back in time to futuristic races.

Lessons

The races were in a transition from script to logic nodes at the time, so some things were a little rushed and the tools did not have the full functionality we wanted to give players. Coming back to it for the MindsEye Multiplayer Races, we were able to improve the template considerably, making it cleaner, easier to use and far more capable. That is why six races could be built and launched in four months.