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C.A.R.E.less Survival

Unreal Engine 5 · ARCADIA · Lead Technical Designer

Overview

C.A.R.E.less Survival is a Halloween-themed survival game set in the suburbs of Red Rock City, it was released as post-launch content in the Halloween 2025 update. Mercenaries have been hired by the mayor to take out a key witness in a high-stakes political case, and with the city's robot task force, Community Automated Response Enforcement (C.A.R.E.) system down and Halloween as cover, it is the perfect time to strike. Defend the victim until midnight when the C.A.R.E. system comes back online or die trying.

Gameplay

Design Goals

We wanted to bring something new to the Arcadia platform that stood out and brought players back to play again and again. We identified two areas to focus on: the first was challenging the player through heightened difficulty, and the second giving them the freedom to choose how to complete the game.

My Role

I led the team with some hurdles set out from the start. It came with three challenges: a newly formed team of six, most of whom had not worked together before; a one-month schedule from start to finish; and longer-term projects sharing the same launch date that took higher priority.

What I Built

Challenges

Result

C.A.R.E.less Survival was developed in one month and released on time as part of the Halloween 2025 update. Analytics showed it had the single highest player session length of all the ARCADIA games, with players spending several hours in a game that takes a maximum 20 minutes to complete.

Lessons